

The Boss Ion was lost during the previous battle. Note that drones from the Power Surge don't consume drone parts. Since it uses 4 drones at once, this can happen quite quickly. Like on the previous stage, it is possible to avoid being boarded entirely by shooting down the Boarding Drone until the Flagship runs out of drone parts. Crew: The remaining crew from the previous stage (Minus the one in the Ion room if left alive).With its cloaking (and hacking) gone, the boss now relies on its drone system along with its power surge, which spawns more drones. The Final Boss, 2nd stage (transparent rooms only exist on Hard mode) If unmanned and Piloting room is empty: 8%.While fully manned: 20% (Enemy crew is unskilled regardless of difficulty).Based off system health of the engines and cockpit. See another approach to handle enemy's hacking.Īssuming cockpit and engines are unharmed and the engines are fully powered. However, this approach is very unreliable due to Drone Targeting Glitch ( all images) and overall possibility for a defense drone to miss its target additionally, many other projectiles (including missiles) are being shot at your ship, which can destroy or distract the defense drones. This means it is possible (yet difficult) to avoid being hacked entirely by shooting down 10 hacking drones in a row with Defense Drones. Like any other ship, the Flagship consumes 1 drone part to deploy its hacking drone. Numbers in parenthesis are system levels. The Final Boss, 1st stage (transparent systems only exist when playing with Advanced Edition enabled transparent rooms only exist on Hard mode) This makes it more difficult to stop the enemy repairing them. On Hard mode, two additional rooms link the Laser and Missile ones to the main section of the ship. On Easy mode with Advanced Edition Content disabled, the Flagship only has 3 layers of shield instead of the usual 4 (which means the shield system level is 6 instead of 8). The Rebel Flagship limits Sensors functionality capping them at level 2: enemy system power use or weapon charge progress are only available through hacking. If you have a clone bay, any of your crew on board the Flagship can be cloned after it jumps away, unlike any other battles in the game. These rooms are also isolated from the main structure of the ship (with an exception on hard mode).Īlthough the Flagship uses a missile launcher, it does not consume any missiles and will therefore never run out of ammunition. They cannot be manned, despite containing crew. The Flagship's "weapons" are artillery systems, each located in its own room. The Flagship will then behave like an automated ship: undamaged systems are treated as manned (even those that are hacked), and damaged systems are all progressively repaired at a set rate, except those with fire or a breach in their room. Instead, a message will state that the AI took control of the ship. Unlike other battles, killing the entire enemy crew won't defeat the Flagship. If the player jumps away from the Flagship before completing a stage, the same applies, with one exception: the crew is fully replaced if the player retreats during the first stage. Only the crew is persistent through each stage crew members killed are not replaced on the next stage. Hull and system damage of the Rebel Flagship will be repaired on the next stage. On the second and third stage, the Flagship has a special ability called "Power Surge" which will be triggered periodically and cannot be disabled by the player, much like Environmental Hazards. This happens again when you destroy the second stage, but not after destroying the third stage. When you destroy the first stage, you receive a high scrap reward at sector 1 value.

Other systems will be installed on the next stage, changing its behavior dramatically. At the end of the first and second stage, the Flagship will lose a part of its hull along with the rooms, systems, and weapons in the corresponding location.
