

You have to be happy with moving the story ahead inch by inch, and take pride in that progress, because the narrative payoff isn't quite there. But more than a fan of narrative, you need to have the mindset of a puzzler, someone motivated by an at times very obstinate riddle. I can't even say 12 Minutes doesn't achieve what it sets out to do, only that for me the tedium set in way before then.This is a game that stylised itself as cinematic adventure, and the acting of the three A-list celebs is second to none, without a doubt. The stakes, oddly enough, felt pretty low to me as a player. I mean, that's too bad, but again, I can get up and walk away. Malindy Hetfeld, Eurogamer: "The only reason 12 Minutes gives me to care about what happens is that my faceless character will repeatedly die if I don't. That said, while the landing may be a little shaky, the journey there is well worth taking.This game may limit its loop to 12 minutes, but I found myself wishing I could stay for much, much longer." There are only so many configurations this trio of characters can take and, as a result, I found myself mixed on the shocking twists the game moves through on its route to the conclusion. Because of this, some of the turns that the story takes can feel a little contrived, as though developer Luis Antonio is making do with limited toys in a tiny toy box. Andrew King, Gamespot: "Though the intruder and the wife are characters, they are also objects to be played against other objects, items to be used to potentially break the time loop.
